New details via Dengeki PlayStation interview! - Beyond Vana'diel

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New details via Dengeki PlayStation interview! Gil, housing, chat log, transportation, item customization!

#1 User is offline   Eorzea 

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Posted May 26, 2010 - 2:33 AM

UPDATE:
It appears that this leaked information was actually from Dengeki PlayStation and not Weekly Famitsu as originally thought. We have yet to obtain a copy, so here is a translation courtesy of ZAM:


Server Stability Issues

  • Server stability issues have plagued the alpha, and the developers apologize that players cannot fully enjoy the basics of the game.
  • At first, there were many more players than they had expected, but recently the number has shrunk considerably.
  • Phase 2 of the alpha will begin once they fully stabilize the current World. After that, they will add a second and third world.
  • The next round of testers has already been chosen for when phase 2 of the alpha begins.
  • The beta is planned to begin once a player base of around 50,000 is built and the servers are stabilized to handle them.


Tester Feedback

  • Players feel that the pace of battles is too slow. The developers plan to implement a new system for the beta that is almost completely different.
  • Another common complaint is that aspects of the game's system are not explained well. Much more detailed guidance will be added for players in the beta and retail versions.
  • Problems with sluggish character animations or Aetheryte not appearing are attributed to server load issues.
  • Server load and bugs have also caused errors when trying to use Battle Regimen.
  • Players are having a hard time acquiring gil. The developers recommend Guildleve, but admit the issues with the alpha test cause people to fail their missions often. They plan to add a consolation prize if you should fail a Guildleve, and also provide rewards for party members who help you.


Moving to the Beta Phase

  • All the races will become selectable in the beta version. This includes Miqo'te, Komoto adds with a laugh.
  • Character textures will not change much in the beta, but the lighting and textures of Limsa Lominsa are set to change significantly.
  • Shadows are also getting an overhaul. Using SSAO (Screen Space Ambient Occlusion), the developers say that shadows can change faithfully based on orientation, position and distance from various sources of light.
  • The area that players can explore will not expand initially in the beta. They feel the current areas and level limits are enough for the testing they want to complete.
  • Players have enjoyed the realistic feel of field areas, but Limsa Lominsa is a little bit confusing to navigate. One plan is to split up the map between the two floors of the city during the beta.
  • Changes to the log system will be made, such as the addition of filters. Players have complained that surrounding battles often spam their logs.
  • There will be no "Mog House" since players can change classes on the fly and are able to carry a large amount of items. However, some type of home or personal area for players is in the works.
  • A bazaar-type system is planned for players to buy and sell goods. They want players to be able to keep their bazaars open even when logged out.


The World of Final Fantasy XIV

  • XIV aims to bring more freedom to the life of the adventurer. In XI, players were introduced to the world as citizens of a particular nation. In XIV, you can freely associate yourself with different guilds.
  • There will be guilds that revolve around different classes, like Pugilist, and different professions, like blacksmithing.
  • Crystals exist as Aether, and come in six different elements. The Aetheryte that adventurers use are constructed through the power of Aether.
  • The calendar of Eorzea shifts between the "Astral Era" and the "Era of Woe" (not official translation). The text on the world map was written in 1506, the 6th year of the "Astral Era."
  • The 12 gods of Eorzea are loosely based on Greek mythology, in that there is a pantheon of deities with different characteristics and personalities.
  • Each god has an elemental affinity and will have some affect on the player. Whether or not players can meet and interact with these gods is still being kept under wraps.
  • There are plans to let players change their selected god, but it will come with a penalty.


The Land of Eorzea

  • XIV is focused on the continent of Eorzea, though like XI, other lands may open up eventually.
  • While XI featured a war between mankind and the beastmen, the Garlean Empire's invasion of Eorzea will have people fighting people.
  • Similar to ancient Greece or the Middle Ages in Italy, Eorzea has a number of large city-states with fully developed cultures. The flag for these cities can be seen in the bottom right, though the developers are reluctant to elaborate on their connection with each other.
  • XI players have noticed the name "Roddard Ironheart" on the map of Eorzea, which matches the surname of famous cartographers from Vana'diel. Iwao laughs and says it must just be a coincidence.
  • Limsa Lominsa is like Venice, a city on the water. Ul'dah is like the ancient Aramaic city of Palmyra, an oasis in the sands. Gridinia is modeled after Mayan cities, secluded in the forest.
  • Some guilds will be present in multiple cities, but each city will have its own theme and set of guilds. For example, Gridinia will have a fishing guild since it is located near rivers and streams.
  • Ul'dah will have a coliseum where players can participate.
  • In addition to Chocobos, carriages, boats and airships will appear in Eorzea. The various level requirements are still unknown.


Citizens and Monsters

  • There will exist NPCs that players are unable to create themselves (i.e. male Miqo'te).
  • Other monsters, like the Dodo and Puk, that are familiar to XI players will appear in XIV. There will be many monsters from Aht Urghan and beyond that players can expect to see.
  • Other friendly races of monsters, such as Goblins and Qiqirun will also be in XIV.
  • There will be some monsters that can be friendly and even aid adventurers. Conversely, there will be human characters that turn out to be evil and even face the players in battle.
  • The developers are planning to focus on customization of equipment to allow for more coordination and unique fashions. One example is how the interviewer noticed the difference between leather hats and suede hats on the NPCs.
  • There are plans to allow players to sign their crafting handiwork like in XI.


---

ORIGINAL ARTICLE:

This isn't our first time to hear all of this information, but a lot of it is new.

Remember that these are leaked details (found here via andriasang, but translated by us). Though all information below is likely true, the magazine won't hit shelves until Thursday and Friday here in Japan (depending on the area). This information will be updated/edited as necessary.

  • The tempo of combat in the alpha test was/is poor and explanations insufficient, but the beta test will improve upon this by making it easier to string together consecutive attacks; the changes will result in a completely different system.
  • It will be easier to save Gil this time around.
  • The alpha version's graphics use something called "Project Shadows" while the beta version will use "Depth Buffer Shadows." You can see a comparison at the end of this thread.
  • Limsa Lominsa will have two levels, the meaning of which is not quite clear. A hierarchy perhaps?
  • The chat log will see a large variety of filtering options in phase 2 of the alpha test. They were unable to be completed in time for phase 1.
  • Preparations for large-scale housing similar to Final Fantasy XI's Mog House are currently under way.
  • The ability to run your bazaar while logged out is currently under consideration.
  • Additional participants have already been chosen via a drawing for phase two of the alpha test; however, they have yet to be notified.
  • Your character's god/deity can be chosen during the character creation process.
  • Methods of transportation will include chocobos, carriages, boats and airships.
  • Item customization will include the selection of materials, colors and a variety of possible inscriptions.


:msnwave:
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#2 User is offline   Galactimus 

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Posted May 26, 2010 - 7:45 AM

Excellent news!

I'm surprised Chocobo's are going to be used for transportation again. After being told for over a year that they were going to be used for something else besides transportation I'm glad that they decided to saddle them up again. Personal housing is great news as well. Looks like SE answered your prayers Siali !

/psychs up

This post has been edited by Galactimus: May 26, 2010 - 7:46 AM

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#3 User is offline   Kain 

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Posted May 26, 2010 - 8:51 AM

I really hope that they allow you to build and fly your own airship! wouldnt that rock? I mean i am sure it would be very hard and time consuming but think of taking you and your friends on a ride in your new airship! well heres to hoping but if not at least we get to ride in one :)
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#4 User is offline   Siali 

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Posted May 26, 2010 - 10:23 AM

View PostEorzea, on May 26, 2010 - 2:33 AM, said:

  • Preparations for large-scale housing similar to Final Fantasy XI's Mog House are currently under way.

:msnwave:




Oh tell me it is true!!!! Please, please please!!!! *squee* What does large scale mean? I hope it's just a better version of Mog Houses and not killing personal housing in favor of guild housing, that would make me sad.

Great stuff! Modes of transportation look great, I wonder how they are going to be implemented, I hope it's not just simple fade to black and a loading screen.. But more like griphon rides, or boat rides in Eq2 and FFXI and not let's say Age of Conan style.

View PostGalactimus, on May 26, 2010 - 7:45 AM, said:

Excellent news!

Looks like SE answered your prayers Siali !

/psychs up


Yay!



#5 User is offline   Momotaru 

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Posted May 26, 2010 - 11:27 AM

View PostEorzea, on May 26, 2010 - 2:33 AM, said:

  • The alpha version's graphics use something called "Project Shadows" while the beta version will use "Depth Buffer Shadows." You can see a comparison at the end of this thread.


Great! I thought that was looking a little drab.. The beta result looks MUCH better.

View PostEorzea, on May 26, 2010 - 2:33 AM, said:

  • Preparations for large-scale housing similar to Final Fantasy XI's Mog House are currently under way.
  • Methods of transportation will include chocobos, carriages, boats and airships.




Huzzah! I hope the houses allow easy access for friends, clan members, or anyone you'd like to invite inside.

Chocobos triumphant return to the road!! The carriage option sounds interesting too!

:)
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#6 User is offline   Kurisu 

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Posted May 26, 2010 - 12:35 PM

Quote

•The tempo of combat in the alpha test was/is poor and explanations insufficient, but the beta test will improve upon this by making it easier to string together consecutive attacks; the changes will result in a completely different system.

I'm glad that they will be fixing the sluggish battle mechanics. I'm currently playing White Knight Chronicles (but it's so boring I'm going to stop) and if the combat in FFXIV is anywhere near as slow and boring as that then I wouldn't want to go near this game at all.

Quote

•The alpha version's graphics use something called "Project Shadows" while the beta version will use "Depth Buffer Shadows." You can see a comparison at the end of this thread.

That's a definite improvement! The colours are much more vivid, so characters don't seem to be as dull now. There is also a lot of information in that thread which I have yet to read (I skipped right to the end to see the Alpha / Beta differences) so I really should read through it all at some point.
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#7 User is offline   RauliontZennfaegrin 

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Posted May 26, 2010 - 1:39 PM

have a chocho be a part of the party as a 'mobile inventory' mmmm

#8 User is offline   Eorzea 

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Posted May 26, 2010 - 5:03 PM

It's possible chocobos will serve an additional purpose other than transportation (such as carrying extra equipment or whatnot), but even if not I am happy they will once again be used as our primary mounts in the game. Nothing else would feel quite right in an online Final Fantasy game.

I'm looking forward to finding out more about the housing. :D

I also like that they're considering letting people continue to run their bazaars even when logged out. Doing so would hopefully prevent all of the AFK players from simply sitting around town all day.
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#9 User is offline   Anera 

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Posted May 27, 2010 - 9:19 PM

House sound like lots of fun. I want to decorate a house. I hope the carriages are chocobos pulled. That would be awesome.
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#10 User is offline   Inaaca 

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Posted May 28, 2010 - 1:45 AM

More detailed overview coverage:

http://ffxiv.zam.com...tml?story=22430
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#11 User is offline   Eorzea 

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Posted May 28, 2010 - 5:23 AM

Yes, it appears the leaked information was from Dengeki PlayStation and not Weekly Famitsu.

The article has been updated. :D
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#12 User is offline   Chros 

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Posted May 28, 2010 - 6:27 AM

I'm glad they are working so hard to get the game up to and past standards but this concerns me

Quote

The tempo of combat in the alpha test was/is poor and explanations insufficient, but the beta test will improve upon this by making it easier to string together consecutive attacks; the changes will result in a completely different system.


I hope its not too fast, otherwise it will feel like I'm playing a single player game with people to talk to when I'm not fighting.
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#13 User is offline   Siali 

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Posted May 28, 2010 - 6:52 AM

Did someone say able to carry a large amount of items? Yay!!! Though I hope they still have a bank system or something else for inventory, bag space is just never enough.

#14 User is offline   Nestorm 

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Posted May 28, 2010 - 9:38 AM

View PostEorzea, on May 26, 2010 - 2:33 AM, said:


[*]There will exist NPCs that players are unable to create themselves (i.e. male Miqo'te).


:onion19:

This post has been edited by Nestorm: May 28, 2010 - 9:38 AM

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#15 User is offline   Siali 

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Posted Jun 1, 2010 - 6:30 AM

View PostNestorm, on May 28, 2010 - 9:38 AM, said:

:onion19:


I was just over at the Core reading the same interview and the answer translated there is:

DP: Are there NPC like male Miqo’te and female highlanders that you can’t choose as a player?
KI: Yeah, there are. They might appear in certain forms. At this point, I can’t declare that players can’t play as them forever.



There might still be a glimmer of hope somewhere in the future ;P I hope it's not post release though because I don't know if many people would re-roll just to play the gender equivalent of their favorite race? (I would but I'm not completely sane..;p)

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