How about a "Geomancer" job/class? - Beyond Vana'diel

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How about a "Geomancer" job/class?

#1 User is online   Eorzea 

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Posted Jun 30, 2009 - 5:45 PM

The Geomancer was a very fun class to play in Final Fantasy Tactics. Their spells were a bit weaker than some of the other mage classes, but they required no MP, never missed and were capable of infllicting a variety of status ailments. They were also able to equip some pretty powerful weapons. Very versatile.

You can see some examples of the spells they could cast at the following link:
http://finalfantasy....Fantasy_Tactics)


So, what do you think? Would Geomancers make a good addition to the FFXIV world? Personally, I would love it if they were included. I'm sure FFXIV will be blessed with a large variety of terrains/environments, so a Geomancer could be very useful in many situations. And fun, too!

Discuss. :cool:
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#2 User is offline   Chunk 

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Posted Jun 30, 2009 - 7:30 PM

SCH and GEO would be way similar in the sense that they are changing environments, they can inflict status ailments on multiple enemies, ect ect. To me, it should be one class or the other but not both.

#3 User is online   Eorzea 

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Posted Jun 30, 2009 - 8:15 PM

Yeah, that makes sense. :cool:

To be fair, though, I quit FFXI before the Scholar ever became available, so I'm not entirely familiar with its abilities. After giving it a quick look on the internet, though, it seems more like a mage than a hybrid, correct? Geomancers are proficient in weaponry as well elemental magic.

Perhaps there isn't enough of a difference between the two jobs/classes to justify having both, but it's hard to say. Square Enix could always adjust the abilities of each job/class a bit.

If I had to choose, though, I think a Geomancer sounds more fun to play.
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#4 User is offline   Chunk 

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Posted Jul 1, 2009 - 9:29 AM

Quite frankly I'd rather have GEO than SCH for the simple reason that GEO put WHMs and BLMs out of business as people started figuring the job out. SCH could easily fill in for WHM with its AoE stoneskin and cures as well as sublimation and the other toys they have that really resulted in endless healing abilities with a refreshers support. SCH also had tier 4 nukes that could rival most NQ BLMs so they effectively stole any chance BLMs had at parties too since most BLMs dont use their AM and AMII in parties and 75% at least of BLMs dont know how to effetively Burn/Shock/Choke and Rasp/Drown/Frost ect ect. SCH and SEs apparent hatred of BLMs are the reason I left the game. Had SCH been less mage and more like a GEO, I might still be there today. Long post but in a round about way, Id much rather see them bring in GEO and leave SCH behind for the sake of WHMs and BLMs and game balance for that matter.

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Posted Jul 1, 2009 - 7:18 PM

As long as it had it's own unique role in a group, it would be an amazing addition. It sounds like it's a full debuff class, and if it had the addition of the Scholar's weather changing spells, that would be really cool. I love classes in FF, or... I love classes unlike WoW's where every class needs to be able to DPS, keep them diverse. Geo seems like a cool idea.
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#6 User is offline   Hydaelyn 

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Posted Jul 1, 2009 - 8:14 PM

Quote

Quite frankly I'd rather have GEO than SCH for the simple reason that GEO put WHMs and BLMs out of business as people started figuring the job out.


Sorry, I'm confused. You mean SCH put WHMs and BLMs out of business, right? I just want to clarify.

Like many other (I think), I quit FFXI before Scholars became available, so I'm not entirely sure what kind of impact they had on the game. If they indeed reduced the need for WHMs and BLMs, however, then I agree with what you're saying and also think Geomancers would be a better choice than Scholars.

:angel:

#7 User is offline   Chunk 

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Posted Jul 1, 2009 - 9:19 PM

Quote

Quote

Quite frankly I'd rather have GEO than SCH for the simple reason that GEO put WHMs and BLMs out of business as people started figuring the job out.


Sorry, I'm confused. You mean SCH put WHMs and BLMs out of business, right? I just want to clarify.

Like many other (I think), I quit FFXI before Scholars became available, so I'm not entirely sure what kind of impact they had on the game. If they indeed reduced the need for WHMs and BLMs, however, then I agree with what you're saying and also think Geomancers would be a better choice than Scholars.

:angel:


That indeed they did. In party situations, WHM took a back seat to RDMs later on anyways, but with SCHs introduction, Even RDMs lost some of their luster. Whoever at square decided SCH should have tier 4 nukes though clearly had a vendetta agains BLMs because they flat out sunk a BLMs chance of getting any regular party invite. BLM was still great for end game, but getting to end game became even more of a chore than it already had become. Me and an LS mate when out and did puddings duo as SCH and BLM. I had to pull out all of my "Elite" gear to make my nukes more than marginally better than his. Of course BLM could put down some better numbers but overall, the difference wasnt that great without having some of the best gear available. All in all, SCH really killed alot of the balance there was in the game for the main three mages(BLM, WHM, RDM). Maybe Im bitter because one job single handedly threatened 3 of my 75s, but it really was a slap in alot of players faces when that job came out and turned into a WHM w/o cure 5 and R3, BLM w/o AM and AMII, and an RDM that could only refresh themselves. It really did turn into an all in one mage once people figured it out. Put that in a party with a BRD and decent tank and you've got a party that will get stupid amounts of XP in a hurry.

#8 User is offline   Gwel 

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Posted Jul 2, 2009 - 3:23 PM

It does make me a bit nervous about SE's ability to balance classes when they nearly make BLM obsolete and *still* have not fixed the issue. BLM was already having issues when I quit, and that was shortly after BLU/COR/PUP were released. It would seem not much has changed in that regard. My main was a BLM. I'm hoping that SE is improving their ability to tweak and balance.

Anyway, I guess that's a bit off-topic. I would love to see Geomancer in the game. FFT's Geomancer was not really like it was in the past FFs, though. One thing that has not been mentioned here, and that surprises me, is that Geomancer in FFT is a PHYSICAL class. If I'm not mistaken, most of their abilities were actually based off of physical strength. I know for a fact that Geomancers had naturally high strength growth and wielded Swords and Axes. They attacked enemies not based off of the weather, but based off of the terrain they were standing on (which is significant, because 'terrain' could range anything from steel grated floors to sand, to marsh in the SAME battlefield). They attacked at a distance and their 'spells' were not magic based, or at least not strictly so. Put in this context, Geomancer really isn't a whole lot like Scholar was. They couldn't heal and they certainly were not a magical class, and still had a reliance on strength.

Now if you look at past FFs (I'm basing this mostly on FF5), Geomancer usually had somewhat random area-effect terrain abilities, and was weak physically (equipped bells which did damage from the back row). Their main appeal was wiping out random battles, finding traps in dungeons, and other simple utilities. In boss battles I believe they were fairly useless.

The FFT version seems a bit easier to implement into FFXIV if they choose to, as the FF5 version doesn't have many interesting offensive quirks that translate into the MMO realm very well.

#9 User is offline   Chunk 

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Posted Jul 2, 2009 - 6:25 PM

Im all for GEO if they make it a physical class as in past iterations of FF, but I will NOT be playing FFXIV if they turn it into a mage and then don't fix SCH either if they do indeed include it as well. But yes, off the main topic, SE never fixed anything for BLM, hell everyone has had tweeks and new spells, the only thing BLM ever got was Retrace(D2 to you home country in the past for WoTG) and resistance nerfs.

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