FFXIV to have 18 Classes at Launch 5 Disciples of War, 2 of Magic, 3 of the Land, 8 of the Hand
#16
Posted Jul 23, 2010 - 11:56 AM
#17
Posted Jul 23, 2010 - 12:13 PM
Saeryne, on Jul 23, 2010 - 3:57 AM, said:
thats a really good way to see it!
If SE releases all the classes at launch then there wouldnt be much "replayability" and maybe we would have our characters "underpowered".
Considering how FFXIV leveling and class system works, where you can (and later on probably have) to use abilities from other classes, giving us THE class we want to play most rigth from the beggining would probably result in us (obviously) choosing it right from the start, aaand if we do so we might just be loosing the oportunity to gain some basics abilities that only the starting classes could offer.
I know FFXIV is not meant to be just like FFXI but this could help as an example:
FFXI had a main job and sub job system where you had to choose 2 jobs to use their abilities.
With that being said, the two most popular tank classes, Paladin and Ninja (both were advanced classes which had to be unlocked past level 30), lacked the ability to provoke the mobs and therefore they needed this extra ability from Warrior (starting class) to gain fast enmity.
This system was fun because it gave the classes a few ways to play them in a different way but then, after some time, the sub job options were set by the community leaving almost no room for innovation.
Now, getting back to my point .... I think SE learned from their mistakes and therefore they got rid of the sub job system and decided to implement this system where you can choose just the abilities you want from other classes previously learned. So my guess would be that these 7 combat classes that are confirmed to be playable at launch will give some basic abilities to be used with advanced classes that will need to be unlocked. Just like it was with Warrior and Paladin/Ninja in FFXI.
#18
Posted Jul 23, 2010 - 12:42 PM
#19
Posted Jul 23, 2010 - 1:07 PM
#20
Posted Jul 23, 2010 - 4:00 PM
#21
Posted Jul 24, 2010 - 12:31 AM
#22
Posted Jul 24, 2010 - 8:27 AM
I get how a lot of Melee players may seem disappointed at first in the starting classes but there will be tons to do I'm sure. Plus remember the auto attack is disabled and you will have a more active role in your character's attacks. And I think this new feature will result in a more involved participation on the side of the Melee classes. Thus the likelihood of becoming bored too easily will mostly occur at end game.
I have to come to think Magic in FF14 as FF12 Mage Classes; White, Black, Green, Time, etc. BUT they will not be as labeled as "classes". It's very FF7 as in everyone had some "Magic" and could learn magic. FF6 Esper leveling is little like the weapon leveling in FF14. (Tanaka is producing so the Item/Weapon/Esper leveling aspect isn't too farfetched.) We shouldn't worry too much in the name of classes. If you need a label try to focus on the idea that we will all essentially be Red Mages regardless of the weapon we have in hand, some of us a little less physical than others.
Side/Personal Note: Things I'm interested in knowing more of and seeing in game are
Illusionist (tons of rumors about this Mage class)
Rune Knight (will always be a dream of mine)
This post has been edited by rblyell: Jul 24, 2010 - 8:30 AM
#23
Posted Jul 24, 2010 - 3:38 PM
karari, on Jul 22, 2010 - 11:09 PM, said:
Why? FFXI started with less classes. STO only has 3 classes in the entire game! Forget unlocking more. And at least there are 7 classes that you can switch to at any point in the game, unlike WoW where you need to start over with new characters. I think 7 classes are fine.
"I disagree! R is among the most menacing sounds. That's why it's called Murder and not Muck duck!" Dwight K. Schrute
#24
Posted Jul 24, 2010 - 10:22 PM
#25
Posted Jul 26, 2010 - 10:52 AM


Here's what I've gathered from this:
Musketeer is a class we know to exist both from the .dat files and seen in game screen shots with NPCs holding guns. Arcanist we know only to exist in the .dat files, so it can be debated whether it will be an actual class or not.
These screen shots show both the Musketeer's Guild and the Arcanist's Guild. It should also be noted that in the first screen shot you can see the Culinarian's Guild too which is an officially announced class. (Also I've seen other guilds from other confirmed classes too in this same video)
So from that we can determine that playable classes have their own guilds. If this is true then Musketeer and Arcanist must be unlockable otherwise there is no reason for them to have their own guilds.
#26
Posted Jul 26, 2010 - 7:14 PM
It's pretty much guaranteed that they'll be released to players at some point though if the guilds already exist.
#27
Posted Jul 26, 2010 - 9:53 PM
#29
Posted Jul 28, 2010 - 10:49 PM























