Hiromichi Tanaka said:
Such speculations likely stem from this interview with Famitsu in which FFXIV director Nobuaki Komoto rather ambiguously replied when asked about fatigue. What he did say, however, is that people who are able to play for long periods of time should try playing a variety of classes because when you change your class, the fatigue system has no effect.
Nobuaki Komoto said:
The confusing thing is that Nobuaki Komoto has apparently gone on to post some clarification on the Japanese beta test site in which he states that fatigue will persist regardless of changing classes:
Nobuaki Komoto (Translation) said:
This system is on a weekly timer. After a week has passed since you began skilling that particular weapon, the timer will reset. It will start anew when you skill up again.
Any experience earned past that point is saved as "surplus." There is surplus for each class, and if you begin to see it please consider playing another class and adjust accordingly.
However, experience points are not specific to any class and therefore the decrease in experience points is not affected by changing classes.
...
This all is still currently under development, and we have plans to make the limit more palatable in answer to all the tester feedback we received concerning this. In particular we would like to address the speed with which experience begins to drop off and are already looking into it.
Also, since experience points fatigue carries over despite changing weapons, we plan to make it not so harsh.
At the very least, we promise to not have people hitting these limits in a short period of time, such as during the start of beta phase 3.
* Read his entire post.
Unfortunately, this explanation still leaves a lot to be desired. Can Tanaka really blame fans (and foreign sites in particular) for trying to piece together information when the details Komoto have posted (which currently only appear on the Japanese beta test site by the way) conflict with what he said at GAMESCOM? Not to mention that his explanation of the fatigue system is still rather unclear.
The good thing is that at least the development team is aware of the uproar this has caused and as a result will likely be making some adjustments between now and release.



























