I've thoroughly enjoyed the Lancer job throughout the open beta test, during which I have tried two primary point allotments:
The first allotment is
VIT=STR=DEX
This makes for a standard, well-rounded Lancer. Very fun, and probably viable for the long-run including end-game.
The second distribution is:
100% DEX
Ultimately, this high dexterity is a very good quick Lancer and I would actually recommend using this strategy for those considering a more fast-paced strategy.
I just wanted to indicate for folks that play a lancer that these are both "viable" and actually that the latter I find much more enjoyable.
For those of you beginning your adventures in Ul'Dah, I would also offer this suggestion:
The walls south of Ul'Dah are inhabited by Copper Coblyns, all of which have 200HP and are good for leveling up in the early stages of character advancement, since it's not likely you'll die too much, and even if you do, you're right by the city walls.
or those undecided about what to do "out the gates" this is a solid, and rather relaxing area to burn some time while advancing the character you've created.
Have fun,
Agis
This is just some support I gave after receiving criticism of the point allotment above, so feel free to check it out! Be warned, it's out of context.
I agree! I'd hope some theory-crafters could provide more and more input, so long as its friendly. I've tried a well-rounded "build" as well, but I found that build to be more of a job than entertainment. My good ole' pure Dexterity is downright fuun!
You should really see how fast the TP Gauge rises when you use just Dex. I have no complaints about the character advancement through Physical level 10. In fact, that is an understatement; it's r-e-a-l-l-y fun.
I'd also mention that it's nice to know that ya don't have to wait around for a lot of HP to regenerate when you keep your HP to a minimum to begin with, which means having high Dexterity means having a lower VIT, so ya don't have a slow play style if there's no healer to back you up.
As for strength, you could probably incorporate it into the build just for a power up, but truthfully I find it unnecessary based on the experience I've had so far; it would probably come up in conversation down the road, however only for the "nosier" analysts.
P-l-u-s, you always have the option to dump your remaining point allotment into STR after, say, level 10, just to equal out your allotment, and that applies to VIT as well. Let's just say it's a very strong move for the beginning levels, and lends itself to versatility as your character advances.
Anyway, if ya like to experiment, go ahead and give Dex a try knowing that you're not the first (or only) one. There's still a lot of time left in Open Beta to fiddle with Point allotments.
And for those of you that enjoy images, here are a few "profile" shots I took:
gallery_23_4_17399.jpg (71.81K)
Number of downloads: 6
med_gallery_23_4_58958.jpg (134.54K)
Number of downloads: 6
Agis :-)
P.S. - After playing Lancer, I forgot about Gladiator *completely.* So for those of you that are apprehensive about making a job-switch, I say definitely go for it.
This post has been edited by Agis: Sep 13, 2010 - 11:00 AM



















