Enmity - Beyond Vana'diel

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Enmity And how it works

#1 User is offline   Takhimar 

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Posted Sep 29, 2010 - 11:54 PM

I hope to conduct an experiment in the future to determine how enmity works, but for now please peruse this series of experiments conducted during FFXI.

http://kanican.livej....com/13235.html

It is long, but worth reading.
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#2 User is offline   Momotaru 

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Posted Oct 1, 2010 - 5:13 AM

I don't know what any of that is, but sir, I salute you! ;)
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#3 User is offline   Chros 

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Posted Oct 4, 2010 - 5:17 AM

Thats the full jist of ffxi enmity it actually took like 5 years for someone to actually crack it and it made the game totally different for tanks endgame.
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#4 User is offline   pogiman 

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Posted Oct 4, 2010 - 11:10 AM

lol after just reading a little of this I am glad I never really got into FF11 threat or enmity generation should not be some secret code if 14 is this way (at it apears it might be) grouping will not be very much fun as who knows who will be getting hit lol.
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#5 User is offline   Chros 

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Posted Oct 6, 2010 - 4:44 AM

Well most tanks should be able to feel what the enmity is to a degree. Once the code is cracked it just kinda feels like a mathematical formula. So with that in mind I really hope it is complex.
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#6 User is offline   Blackzilla 

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Posted Oct 6, 2010 - 6:21 AM

Exactly. Tanks were able to hold enmity prior to all of kanican's break down of the mathematical side of the equation. It's just that once we, the tanks, knew what produced the best results and how quickly what sort of enmity diminished and what not it allowed us to make choices that vastly improved our job in the game.

Enmity in XIV is a bit screwey right now, SE has stated as much and said they are working to get it fixed. Right now though tanks can hold enmity just fine as long as they make sure their group is coordinating with them. Provoke/Taunt work to hold hate just fine atm its just that people need to allow the tank to engage and gather the focus of the mob/group of mobs before engaging themselves. as far as Gladiatior, it appears that Phalanx is a far more efficient way of building and holding enmity than provoke is. it costs about 1/2 the stamina and has a low tp cost as well as being able to be spammed every time you block an attack. A good method for maintaining enmity in a group, from what i've found, is to spam phalanx on your targeted mob while rotating provoke on the mobs you currently are not attacking. this is effective, again as long as your party coordinates with you and doesnt attack mobs you are not focused on, for maintaining enmity in groups.

Now I have noticed that occassionally a mob will peel off to attack a thaum or conj that is mid cast of their first cast, not having any previous enmity generated on the mob (unless there is simply group enmity in XIV which there may well be), but to my thinking this is part of what SE is talking about with the enmity system being screwed up at the moment.

#7 User is offline   Gloon 

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Posted Oct 14, 2010 - 11:07 PM

Oh yeah I have the Emnity down pat. A groupmate attacks the monster.. the monster attacks me. The tank attacks the monster.. the monster attacks me. I'm across the map.. the group attacks the monster.. the monster comes for me.

Ask my groupmates.
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#8 User is offline   Girseo 

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Posted Oct 15, 2010 - 8:53 AM

Mehhhhhh, i cant wait to make a tank class to test it out. But as i still can only get one retainer, i will just keep myself bussy with magic disciplines. At the moment i start to mine, synth and craft for heavier armor... like i will not have inventory space....
But anyway, are the effects of the tank abilities not specified on the tooltip of it? Like "This atack creates a big amount of enmity"? I guess not.
Generally is a good idea is to let the tank pull, so he/she can get hold of some enmity, Buffs and shields from healing/supporting classes can also generate a lot of threat from monsters so it would not be a bad idea to use them before the pull. Also i did read somewhere that mobs can target the lowest hp group member indepently of the enmity, so using a taunt ability to pull a mob would be a waste as they prolly hace a cooldown. Save those for when the mob starts atacking a group member (specially the healer) i would rather pull with an enmity generating ability or just dpsing the heck out of him before the rest of the party gets on it (if i do not know wich spell/trait/ability generates most enmity) and from there you can start to test out in a more safe way what works and what doesn't.
(prolly you already thougt of this, and my post is just info you did not need, in that case my apologies)

Edit: in case you start to AOE the place, it will generate extra enmity towards the caster from mobs (prolly aswell as healing/buffing) so i think it would be a good idea aswell that the tank if posible, when encountering a bunch of monsters at once, uses aoe as the first pull, and keeps some aoe (dont even know if those abilities have the choice for an AOE) during the whole battle so the healer for example does not get killed by the mobs the tank is not focusing on but are in the fight.

This post has been edited by Girseo: Oct 15, 2010 - 9:02 AM

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#9 User is offline   Blackzilla 

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Posted Oct 22, 2010 - 8:49 AM

Oh yeah I have the Emnity down pat. A groupmate attacks the monster.. the monster attacks me. The tank attacks the monster.. the monster attacks me. I'm across the map.. the group attacks the monster.. the monster comes for me.

ya this is sort of what is implied when they say "not working as intended".


I have noticed that mobs that the tank doesnt have actively engaged do not adhere to the normal enmity generation. i will run in get attention of mobs prior to party's approach then voke off if any wander. I notice that almost immediately after i voke/taunt the mob it will turn and attack another party member, while still under the little provoked emblem under their name. Not sure if this is part of what they are fixing or as intended. i would think its not intended that way but who knows.

#10 User is offline   Mezegis 

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Posted Oct 22, 2010 - 11:59 AM

I'd be interested to see a grouping between me and Arl over who can tank better. Az runs in, uber crits of doom allover the bad guys, and they run over to squish me before I have done anything. Apparently my mere presence causes much enmity... wait... DOH.
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#11 User is offline   Cano Zhi 

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Posted Dec 22, 2010 - 7:20 AM

Anyone else notice that the activationof Soughspeak generates a ridiculously high amount of enmity? Sure, the subsequent casts generate marginally less hate than normal, but it becomes moot when popping that sucker initial is like a White Mage Provoke...
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#12 User is offline   Bishop 

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Posted Jan 23, 2011 - 3:58 PM

View PostCano Zhi, on Dec 22, 2010 - 7:20 AM, said:

Anyone else notice that the activationof Soughspeak generates a ridiculously high amount of enmity? Sure, the subsequent casts generate marginally less hate than normal, but it becomes moot when popping that sucker initial is like a White Mage Provoke...


Lol try spirit bind if you feel like dieing. It's almost like benediction all over again. XD
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