How about a "Chemist" job/class?
#1
Posted Jun 14, 2009 - 3:39 PM
I think it would be a lot of fun to have some type of Chemist job in Final Fantasy XIV. Potions played a very small role in FFXI (likely due to their insanely high prices), yet in the rest of the series they are used constantly.
How would you feel about FFXIV including a Chemist job/class?
If Chemists are included, what types of abilities would you like to see available? What potions should they be able to use? What kind of two-hour abilit(y/ies) would you like them to have?
Discuss. :cool:
I am Goblin.
#3
Posted Jun 15, 2009 - 9:00 AM
#4
Posted Jun 18, 2009 - 10:58 PM
Maybe tossing some kind of small jar of volatile chemicals with a small acidic burst on impact would be appropriate.
#5
Posted Jun 19, 2009 - 11:59 AM
Quote
Heheh, true. Maybe throwing acid or whatever would be better....
Or else he could be a total buff class and not even HAVE an attack (jk).
#6
Posted Jun 20, 2009 - 6:28 AM
I am Goblin.
#7
Posted Jun 20, 2009 - 9:09 AM
#8
Posted Jun 22, 2009 - 8:55 AM
#9
Posted Jun 29, 2009 - 1:50 PM
Quote
Maybe tossing some kind of small jar of volatile chemicals with a small acidic burst on impact would be appropriate.
Unless you played and never fought a gobbie, you know as well as the rest of us that explosives DEFINATELY have a place in FF haha. First one we fought when I was a noob in the dunes did his little bomb toss and wiped us out. Thats a lasting memory from FF that I want FFXIV to carry on.
#10
Posted Jun 29, 2009 - 2:03 PM
Quote
Quote
Maybe tossing some kind of small jar of volatile chemicals with a small acidic burst on impact would be appropriate.
Unless you played and never fought a gobbie, you know as well as the rest of us that explosives DEFINATELY have a place in FF haha. First one we fought when I was a noob in the dunes did his little bomb toss and wiped us out. Thats a lasting memory from FF that I want FFXIV to carry on.
LOL, how true, how true! As painful as stuff like that was, it makes me miss FFXI more and more. :)
#11
Posted Jun 29, 2009 - 3:51 PM
FF XI:Azuaddict
#12
Posted Jun 30, 2009 - 6:56 AM
I wonder how it would work in conjunction with the alchemy profession though? (assuming there would still be an alchemy profession)
#13
Posted Jun 30, 2009 - 9:00 AM
Quote
I wonder how it would work in conjunction with the alchemy profession though? (assuming there would still be an alchemy profession)
Seems no different to me than a RNG doing WW or DDs and tanks doing smithing or for that matter a mage doing CC. Seems pretty logical actually to have a job that would benefit from taking up alchemy.
#14
Posted Jun 30, 2009 - 4:20 PM
First, has anyone ever played Diablo? I had almost no fun playing Diablo II when my friends got me into it, and for one reason--potions. To stay alive anywhere you have to have health and mana potions. Granted there was no healing class; although all I did was play a Paladin and spent all my ablities into this one healing spell to kind of create a healing class. Everyone thought I was useless even though I could heal a lot better than potions could. Dependency on potions lowered dependency on other players and led to pretty boring gameplay.
Second, I think the reason potions were so high priced in FFXI was because they were so useful. If it was 10g for a Hi Potion +1, you wouldn't have to fill that sixth spot with a healer. Just add another BLM. For soloing, yeah it would be nice to be able to heal yourself especially if you're a non-healing class. But then again FFXI wasn't meant for soloing.
All the issues raised above rely on one assumption, the chemist can give out his potions or sell them. I think a chemist class who creates his own potions as spells and can only use them himself is a really unique and cool idea. Just don't flood the game with health potions.
#15
Posted Jun 30, 2009 - 4:47 PM
@Math
I agree the game shouldn't be flooded with health potions: it would be bad for the healing classes and would ruin the fundamentals of the game. I wouldn't want the Chemist job to be able to sell/give away his or her potions, either. They would be exclusive to Chemists.
The only thing I wonder about is how these abilities should change if Chemist is equipped as a subjob. For the sake of discussion, let's imagine there are levels in FFXIV and the cap is once again level 75. Should level 1-37 potions still be usable? If so, how do you think that would work out? Too weak? Too powerful? Just right? Personally, I think it would be fine. I don't think using level 1-37 potions at level 75 would be overpowered.
:cool:
I am Goblin.

















