Marauder Speculation anyone?
#16
Posted Mar 10, 2010 - 8:23 AM
#17
Posted Mar 10, 2010 - 8:39 AM
To me it sounds like Lancer is just damage, Gladiator is just tanking, and so on which I like because you only have to focus on 1 aspect, so it's easier to stack on a single stat or two and be fine. I also like having big numbers
So I like the direction they are going with FFXIV.
#18
Posted Mar 10, 2010 - 11:46 AM
Control, on Mar 4, 2010 - 7:19 AM, said:
.. One hit kills fools all day long (with low accuracy) once the fool has been tenderized a bit by other classes.
Marauder has gone from "who is this boring, sad fellow" to "woh! stay out of that guy's way... He's a Marauder! Huh? O-Oh nothing sire!.. Shall I wash your feet?, hehe
Yeh, the low accuracy bit from the leaked info isn't a knock against him so much as it is a tribute to his might and power!
#19
Posted Mar 10, 2010 - 3:27 PM
#20
Posted Mar 10, 2010 - 3:32 PM
#22
Posted Mar 12, 2010 - 7:36 AM
#23
Posted Mar 12, 2010 - 9:55 AM
#24
Posted Mar 29, 2010 - 11:22 PM
The marauder is a combat Specialist whose weapon of choice is the greataxe - a fearsome arm emblematic of Eorzea's Pirates. Their approach to battle is one of brute force, relying on strength and steal to crush enemies and sunder weapons.
They are highly sought after for thier ferocity and intimdating presence, and are often employed to hunt down monsters plaguing the land, or to turn the tide of battle between warring nations, Throwing axes such as the francisca supplement the marauders' arsenal, making them fearsome adversaries even at range.
Role
One of the many available classes in Eorzea, the Marauder is a Disciple of War.
While stationary, marauders are able to generate a solid base from which they are able to carry out devastating attacks.
The strength of the marauders lies in their ability to control timing and distance to maximize the efficacy of their blows.
Abilities
Bloodbath
Revel in the blood of an enemy, converting a percetage of the damage dealt by your next successful attack into HP.
Murderous Intent
Throw yourself into your attacks, increasing critical hit rate and reducing TP generation.
Defender
Tighten your guard, increasing defense and reducing attack power. Increases enmity generation while in steadfast stance.
Disorient
Flick dust, sand, soil at an enemy, reducing the target evasion. Effect may stack up to three times.
Enduring March
Take strong and sure steps, enabling movement at reduced speed while bound. while active, also maintains steadfast stance while moving.
Weapon Skills
Name
Skull Sunder
Strike at an enemy in the head, increasing attack power and dealing slashing damage. Deals further damage over time. Attacks enemies in a cone before you while in steadfast stance.
Trunksplitter
Deliver a strong chop, increasing attack power and dealing slashing damage. Attack power is increased further against seedkin.
Brandish
Strike nearby enemies, increasing attack power and dealing slashing damage.
Iron Tempest
Spin your axe wildly, increasing attack power and dealing wind damage to nearby targets.
6b22c04d42b2a2002841a3501890cfdd.jpg (160.95K)
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#25
Posted Jun 24, 2010 - 11:04 AM
#26
Posted Jun 25, 2010 - 6:39 PM

"I'D RATHER DIE THAN BE SAVED BY SOMEONE FROM THE MOVIE!"
#27
Posted Sep 9, 2010 - 3:05 PM
bd4, on Mar 10, 2010 - 8:23 AM, said:
I don't quite agree with that. I see them being able to do crowd control even if you're just going strictly with the abilities they start off with. You have collusion which can really help if the tank is haven't a hard time keeping aggro. Overrun helps with getting the attention of mobs that are attacking people they shouldn't be attacking. But, it really depends on how you want to play that particular job. I want to be a thief lancer of sorts others may want to do straight dd.
But, back to marauder. I really can't wait to level it. I get to lug around a great axe and beat the monsters around. One of the things I loved to do with my mithra warrior on ffxi. I'll have to figure a way to tank and still use that great axe lol.




















