How about a "Trapper" discipline (or abilities)? - Beyond Vana'diel

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How about a "Trapper" discipline (or abilities)? Building, creating, using traps in the wild!

#1 User is online   Eorzea Icon

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Post icon  Posted Mar 3, 2010 - 7:37 PM

I was thinking about possible disciplines again and thought it might be fun to introduce a trap-making/using class in Final Fantasy XIV. Traps have worked effectively in many other games and I think they could work in FFXIV as well.

I'm not quite sure to which disciple they should belong, though.

  • Disciples of Magic?
  • Disciples of the Land?
  • Disciples of the Hand?

Or perhaps not even give trapping its own discipline, but instead incorporate it throughout other discipline. Some traps could be made of magic, some from nature and some out of metal and other materials.

Just a thought.

:msnconfused:

What do you think?
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Posted Mar 3, 2010 - 10:50 PM

I guess it depends on what the traps are for. If it's to cause effects like slow, stop, a number of other status ailments, etc, before jumping into a battle, I'd say that's in a magicians, or an alchemists nature.

If we're talking about setting traps, coming back later, and discovering animal meat, hide, horns, or whatever, inside the trap, it sounds like it should be a discipline of the land.

Since only 2 disciplines of the land have been shown (fishing and gathering), Trapper has potential and is a valid consideration.

I'm wont to assume there will be 5 starting classes in each discipline. Discipline of the Hand has been fully revealed, along with Discipline of War.. 20 total classes, 5 per discipline seems like more than plenty to get a game going, though I'm certain they'll be adding more in the future.
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#3 User is offline   Cid Icon

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Posted Mar 4, 2010 - 7:34 AM

I do enjoy traps. They are a lot of fun in most games that have them. There is so much that they will effect depending on the game.

For example if FFXIV has PvP, then will you be able to use traps against other players?
-a trap that does damage to a player
-a trap that slows a players movements
-a trap that throws a pie in the player's face?


If not, will traps be used to cause status effects in PvE?
-an ice trap to freeze the mob
-a clamp trap to pin the mob in place
-perhaps different terrain would allow different traps?


Or will traps be only for catching food for crafting/cooking?
-for example you could build a "minnow trap" to catch bait for fishing
-or a "beaver trap" to catch beavers for fur etc


There is also the possibility of the Beastmaster or Animal trainer class having to trap the animal before he can train it... :onion20:

Any way you cut it, I for one would like to see traps in the game!

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Posted Mar 4, 2010 - 8:43 PM

I am quite the opposite of Cid in the matter of combat based traps. Personally i never use traps in games that have them, they always seem to take too much time and effort for what they offer, coupled with the chance that they won't even be tripped and it never seems worth it.

On the other hand, traps for the use of gaining crafting items? I think that is brilliant, i would love to not have to sit there and kill ten thousand bunnies just to get some random fur to make some stupid armor.

#5 User is offline   Cid Icon

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Posted Mar 5, 2010 - 8:48 AM

View PostControl, on Mar 5, 2010 - 12:43 PM, said:

Personally i never use traps in games that have them, they always seem to take too much time and effort for what they offer, coupled with the chance that they won't even be tripped and it never seems worth it.


I have to agree that in some games they are just a pain in the butt and hardly worth the effort. But, as an example, if you played a "hunter" in WoW, you were constantly using traps for taming beasts and crowd control in dungeons. They were also an essential part of PvP.

It would be a new twist to see traps used for gathering crafting items though and I hope that's how they do it... Something along the lines of potted plants in FFXI: You plant a trap and check on it from day to day and collect the goodies! :D

This post has been edited by Cid: Mar 5, 2010 - 8:49 AM


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Posted Mar 5, 2010 - 9:10 AM

Precisely! And as long as they didn't make it a tedious chore, and maybe incorporated a short mini game like what has been discussed in other threads, then i would very much enjoy having "Trapper" as a part of my resume.

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Posted Mar 13, 2010 - 2:44 PM

Taken from the Tanner description on the FFXIV site...

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...Which is why many who choose this profession tend to dabble in hunting and trapping as well.


So, yes the idea of a trapper has serious merit.
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