Posted Mar 3, 2010 - 10:50 PM
I guess it depends on what the traps are for. If it's to cause effects like slow, stop, a number of other status ailments, etc, before jumping into a battle, I'd say that's in a magicians, or an alchemists nature.
If we're talking about setting traps, coming back later, and discovering animal meat, hide, horns, or whatever, inside the trap, it sounds like it should be a discipline of the land.
Since only 2 disciplines of the land have been shown (fishing and gathering), Trapper has potential and is a valid consideration.
I'm wont to assume there will be 5 starting classes in each discipline. Discipline of the Hand has been fully revealed, along with Discipline of War.. 20 total classes, 5 per discipline seems like more than plenty to get a game going, though I'm certain they'll be adding more in the future.