The ending of the story line. - Beyond Vana'diel

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The ending of the story line. Maybe someone can enlighten me.

#1 User is offline   davidlionheart Icon

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Posted Mar 9, 2010 - 10:51 AM

I played the game all the way up until 6 mission i believe, i was more into partying and leveling up and getting moneys...but never really payed attention to the storyline, if anybody can give me a quick over view of the story id like to know the ending! Thank you.

#2 User is offline   beoulve Icon

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Posted Mar 9, 2010 - 7:18 PM

hmm... are you referring to the ending of the nation missions, Zilart ending, CoP or ToAU ending? Each one has their own separate endings. I didn't get too into nation & Zilart missions but CoP & ToAU story was pretty good.

If you're still playing there are NPCs which you can view previous cutscenes if you missed part of the story. I'd have to rewatch some of the cutscenes myself to remember what happens since it's been a long time that I finished all of those.

Edit: And... I haven't been on FFXI in a year.

This post has been edited by beoulve: Mar 9, 2010 - 7:19 PM


#3 User is offline   Galactimus Icon

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Posted Mar 9, 2010 - 7:21 PM

After defeating the Shadow Lord and obtaining Rank 6 each of the three nations diverge into their own separate story lines. It's a little too much to explain in full the basic jist is:

The Ace Cardians are out of control and threaten to destroy Windurst. On behalf of the Star Sibyl Ajido-Marujido and your party defeat them inside the Full Moon Fountain along with the insane creatures they summon.

After the Shadowlord is defeated the Orcs are still gaining greater numbers and stronger equipment. With San d'Orias future on the line the two Royal Princes finally put their grudges aside and send the entire Elvaan army to attack Fei'Yin. Prince Trion and your party defeat the Orc Warlord.

Rumors turn true in Bastok as Zeid (the Shadowlord) appears to still be alive. The Musketeers are in a panic. You and Volker end up confronting Zeid inside Castle Zvhal Keep and finish him for good.

This is just the basics as I really can't remember exactly what happened five years ago. I remember enjoying Windurst's story the most out the three Nations. However, Rise of the Zilart, Chains of Promethia, and the Treausres of Aht Urgan stories were far superior.
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#4 User is online   Eorzea Icon

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Posted Mar 9, 2010 - 11:52 PM

Just for reference, I have seen the following site mentioned a lot for people looking to watch the game's cutscenes. Maybe check it out?

http://ffxicutscenes.blogspot.com/

;)
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#5 User is offline   davidlionheart Icon

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Posted Mar 10, 2010 - 3:12 PM

View Postbeoulve, on Mar 9, 2010 - 10:18 PM, said:

hmm... are you referring to the ending of the nation missions, Zilart ending, CoP or ToAU ending? Each one has their own separate endings. I didn't get too into nation & Zilart missions but CoP & ToAU story was pretty good.

If you're still playing there are NPCs which you can view previous cutscenes if you missed part of the story. I'd have to rewatch some of the cutscenes myself to remember what happens since it's been a long time that I finished all of those.

Edit: And... I haven't been on FFXI in a year.


Did not know that i thought everything pretty much connected...

View PostGalactimus, on Mar 9, 2010 - 10:21 PM, said:

After defeating the Shadow Lord and obtaining Rank 6 each of the three nations diverge into their own separate story lines. It's a little too much to explain in full the basic jist is:

The Ace Cardians are out of control and threaten to destroy Windurst. On behalf of the Star Sibyl Ajido-Marujido and your party defeat them inside the Full Moon Fountain along with the insane creatures they summon.

After the Shadowlord is defeated the Orcs are still gaining greater numbers and stronger equipment. With San d'Orias future on the line the two Royal Princes finally put their grudges aside and send the entire Elvaan army to attack Fei'Yin. Prince Trion and your party defeat the Orc Warlord.

Rumors turn true in Bastok as Zeid (the Shadowlord) appears to still be alive. The Musketeers are in a panic. You and Volker end up confronting Zeid inside Castle Zvhal Keep and finish him for good.

This is just the basics as I really can't remember exactly what happened five years ago. I remember enjoying Windurst's story the most out the three Nations. However, Rise of the Zilart, Chains of Promethia, and the Treausres of Aht Urgan stories were far superior.


Now that makes sense, i never realized why people wanted to do all missions of all the nations...

View PostEorzea, on Mar 10, 2010 - 2:52 AM, said:

Just for reference, I have seen the following site mentioned a lot for people looking to watch the game's cutscenes. Maybe check it out?

http://ffxicutscenes.blogspot.com/

;)


Thank you will be checking this out!

#6 User is offline   beoulve Icon

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Posted Mar 10, 2010 - 10:06 PM

I'd highly recommend completing Zilart, CoP and ToAU. Zilart you can get an earring if you complete Divine Might and completing Divine Might 2 (DM2 requires Zilart & CoP completion first) gets you another free earring.

Completing CoP gets you a good choice of rings to choose from and completing ToAU has a different set of free rings as well.

#7 User is offline   davidlionheart Icon

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Posted Mar 12, 2010 - 5:00 PM

I wish i could but i have stopped playing until ffivx =/.

#8 User is online   Inaaca Icon

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Posted Mar 22, 2010 - 10:55 PM

View PostEorzea, on Mar 10, 2010 - 12:52 AM, said:

Just for reference, I have seen the following site mentioned a lot for people looking to watch the game's cutscenes. Maybe check it out?

http://ffxicutscenes.blogspot.com/

;)


Wow, thanks a lot for this! Started watching some of it today.

I really wished I could have experienced all of this myself while I was still playing, so this is a fantastic resource. :)

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