Both articles will contain pictures from the alpha build.
GAMEPLAY
- Carefully planning out your position and distance from the enemy will be important when fighting. Mobs will always be on the move (as opposed to standing in the same spot like they did in FFXI).
- MP does not refresh automatically and thus you will have to manage it carefully. There will be ways to regain MP, though (of course).
- There is a mode where you can walk around to regain HP.
- There are spells you can cast while moving.
- There are many ways to earn TP. You can earn TP from casting spells as well.
- Parties generally consist of six to eight people, though alliances will also be possible.
- There are times where your defense kicks in automatically and other times where you have to activate it manually.
- There will be six elements. It is rumored that "light" and "dark" elements will not be included this time around.
JOBS
GLADIATOR
- They have some sort of ability that allows them to provoke enemies.
- They have an ability similar to FFXI's "Phalanx" yet different in that it allows them to guard with a shield while still attacking.
PUGILIST
- They have the ability to steal items.
- They have an ability called "Whistle" which allows them to provoke enemies.
- This discipline is apparently for people who don't want to worry about small details.
MARAUDER
- They have low accuracy, but also possess some sort of "meditation" technique that allows them to store TP.
- The Marauder discipline is apparently for people who like finishing off enemies.
ARCHER
- They use bows, not crossbows (though crossbows might be used by a different class in the future).
- They have an ability to make enemies run away (perhaps useful for when multiple enemies swarm you and/or your team?).
- Arrow types are not distinguished by material as they were in FFXI. Instead, they will be sorted by quantity, the type of enemies they're best used against, topography, etc.
- There is some sort of relief measure set in place for when arrows are depleted.
- This discipline is apparently for people who like to fight solo and play on their own.
LANCER
- Javelins can be thrown at enemies as a way to initiate battle and surprise enemies.
THAUMATURGE
- They will be able to drain MP from defeated enemies.
OTHER
- Horticulturalists are the only discipline able to see digging spots. These spots allow them to excavate items during battle which can be used to support the party.
- When a Blacksmith repairs your weapon, you don't have to hand it over (i.e. you can't get scammed out of your item).
BETA
The alpha build requires a computer with high specs due to a lack of configuration options. The final version of the game will not be so demanding.
Not all parts of character making will be present in the beta (facial customization, for example).
A big thanks to Corinth over at Eorzeapedia for originally compiling this information, though everything has been rewritten.























