Beyond Vana'diel: New FFXIV details via Famitsu, Dengeki and Official Site - Beyond Vana'diel

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New FFXIV details via Famitsu, Dengeki and Official Site New images, discipline information, etc.

#31 User is online   Eorzea 

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Posted Mar 12, 2010 - 9:23 PM

Just checked in at the book shop and they said they won't have the new Dengeki PlayStation on the shelves until Monday. I'm not sure how other people manage to get their hands on these magazines so early. Maybe it's just my part of Japan? I'm not sure.

Anyway, Monday it is!

I'm surprised the official NA site hasn't been updated yet. :unsure:
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#32 User is offline   Hugbees 

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Posted Mar 12, 2010 - 10:02 PM

View PostEorzea, on Mar 12, 2010 - 9:23 PM, said:

I'm surprised the official NA site hasn't been updated yet. :unsure:


Maybe Monday will be the lucky day for all things FF14 related?

#33 User is offline   Ch1efer 

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Posted Mar 12, 2010 - 10:16 PM

The music on the NA site has been updated, I think. Either way, wont be long until it is.

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#34 User is online   Eorzea 

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Posted Mar 12, 2010 - 10:27 PM

Yes, the NA site has been updated!

EDIT:
A lot of information has been added to this article, but I need a break. Someone else feel free to type up the rest (accurately) or I will do it later on after my head stops spinning/pounding.
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#35 User is offline   Momotaru 

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Posted Mar 13, 2010 - 1:40 AM

ARCHER
Disciples of War

Notch, Draw, Loose

The enduring popularity of the bow is a testament to its elegant design, but this simple weapon would be of little worth without the surpassing skill of those who master it—the archers. Projectile techniques such as high-angle fire enable archers to assail their foes with deadly precision even at great distances.

Constant assessment of the battlefield enables them to carefully determine the most advantageous ground from which to loose, as well as the nature of the arrows best suited to their enemy. Together with the longbow sentries of the Elezen military, the shortbow hunters among the Miqo'te are widely regarded as the most skilled with a bow. The guild's teachings cover a variety of projectile weapons, down to the simplest throwing rock.

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Role

Archers possess a situational awareness in combat which allows them to assault enemies from great range while simultaneously providing support to their companions.

Though weak at close range limited by their quivers, an archer's expertise in positioning and arrow selection can easily determine the outcome of battle.

Abilities

  • Replenish - Invoke a blessing of renewal, consuming MP to replenish your projectiles to capacity.
  • Chameleon - Blend in with your surroundings, consuming TP to reduce enmity.
  • Quickstride - Quicken your strike, increasing movement speed by.
  • Retrieval - Search your surroundings, consuming HP to find and gather projectiles.
  • Hawk's Eye - Your eyes gain hawk-like precision, increasing the accuracy of your next attack.

Weapon Skills

  • Shadowbind - Fetter an enemy's shadow, rendering the target immobile.
  • Wide Volley - Launch a wide-ranged assault, increasing attack power and dealing damage to the target and nearby enemies.
  • Quick Nock - Nock and release with blinding speed, shooting multiple arrows at a time in a cone before you. Increases attack power and deals projectile damage.
  • Scouring Strike - Deliver a debilitating blow, increasing attack power and dealing projectile damage. Removes a single enhancement effect from your target.
  • Shrieker - Loose an attack with a terrifying sound, dealing projectile damage and causing the target to flee in terror.

Arms

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From left to right:
Long Bow, Composite Bow

In Action

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"Not at all arrows, or enemies, are created equal."

From the top to bottom:
Iron Arrow (all-purpose), Mythril Arrow (effective against Ashkin), Obsidian Arrow (effective against magical barriers), Twintail Arrow (effective against large creatures), Poison Arrow (effective in extended battles), Trinity Arrow (effective against multiple enemies)
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#36 User is offline   Momotaru 

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Posted Mar 13, 2010 - 1:58 AM

CONJURER
Disciples of Magic

In One's Element

Conjury calls upon elemental forces present in nature and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell. The seat of the Conjurers' Guild lies at the Stillglade Fane in Gridania, where the voices of Eorzea's elementals are said to be most powerful.

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Role

Conjurers are trained to coax metaphysical forces forth from the elements which comprise all of creation, allowing them to weave powerful spells.

Attuned to the essence of all things around them, the conjurer's intimacy with all forms of being enables them to shift between both offensive and defensive magic as needed.

Abilities

  • Profundity - Enunciate, increasing the magic potency of your next cast. Lengthens cast and recast times.
  • Trance Chant - Intensify your next cast, preventing it from being interrupted.
  • Spiritbind - Channel the elements, binding yourself and reducing MP consumption by half.
  • Roaming Soul - Hum your next spell, allowing movement while casting.
  • Purge - Alter an enemy's essence, rendering the target's elemental alignment neutral.

Spells

  • Fire - Deals fire damage to enemies within area of effect.
  • Cure - Restores HP of allies within area of effect.
  • Protect - Enhances defense of allies within area of effect.
  • Shock Spikes - Armors you with lightning spikes, stunning attacking enemies.
  • Frost - Deals ice damage over time to enemies within area of effect.

Arms

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From left to right:
Wand, Radical

In Action

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"The seventh element is you!"

From the top, clockwise:
Lightning, Fire, Earth, Ice, Water, Wind
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#37 User is offline   Momotaru 

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Posted Mar 13, 2010 - 2:10 AM

THAUMATURGE
Disciples of Magic

Death is Only the Beginning

In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heat of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection.

To then mold that aether into sorcery, the thaumaturge makes use of a secpter or staff, within which is housed a medium - a natural stone imbued with magical properties. The guild is centered at the Arrzaneth Ossuary in Ul'dah, within whose hallowed halls are said to reside powers of life, death, and the beyond.

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Role

Thaumaturges are unparalleled in their powers of destruction, eclipsing even the Disciples of War.

By enfeebling enemies and enhancing allies, thaumaturgy can prove to be an invaluable asset, particularly in battles of attrition.

Abilities

  • Blood Rite - Spill your own blood in a sacrificial rite, enhancing magic potency.
  • Punishing Barbs - Channel your pain to an enemy, redirecting a portion of damage dealt to you back to its source.
  • Dark Seal - Focus your mental energies, increasing the accuracy of your next cast.
  • Initiation - Bestow your strengths on another, granting certain of your enhancing effects to a target ally.
  • Paradigm Shift - Amplify your voice, increasing the scope and reducing the range of thamaturgic spells.

Spells

  • Drain - Transfers HP from enemies within area of effect to you.
  • Gravity - Reduces the movement speed of enemies within area of effect.
  • Sacrifice - Consumes HP to restore a portion of the target's HP.
  • Siphon TP - Transfers TP from the target to you.
  • Absorb ACC - Transfers a portion of the target's accuracy to you.

Arms

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From left to right:
Scepter, Staff

In Action

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"Invite the enemy near, and then cast them out!"
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#38 User is offline   Momotaru 

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Posted Mar 13, 2010 - 2:23 AM

MINER
Disciples of the Land

Probing the Depths

The Miners' Guild is responsible for the excavation and handling of Eorzea's mineral wealth, be it ores, fossils, precious stones, or otherwise. It should come as no surprise, then, that their most eager customers are the realm's blacksmiths and goldsmiths.

To fully master the advanced techniques developed by the great mining nation of Ul'dah, miners must undertake a wide range of tasks, from the meticulous prospecting of the most minute deposits to large-scale civil engineering. The guild staunchly subscribes to the theory of continental drift, and as such many among its ranks for their patron deity Oschon, the Wanderer. The primary tool of the miner is the pickaxe.

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Role

In addition to their unexcelled prowess at throwing rocks, miners also use their skills to debilitate enemies with mineral compositions.

Throughout their travels, miners are always able to put their skills to use in the field or in dungeons to earn some gil.

Gatherable Items

  • Copper Ore - A decent-sized piece of rock containing the metal copper.
  • Silver Ore - A decent-sized piece of rock containing the semi-precious metal silver.
  • Saltpeter - A translucent crystalline substance often used in making glass, firesand, and dyes.
  • Silex - A pure-white sand made up of a finely ground silica.
  • Little Worm - A common worm that lives in the soil.


Tools

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From left to right:
Pickaxe, Knapping Hammer

In Action

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"Scan the land, work the mines, know the market, trust the Twelve."

From the top, left side:
Silver Ore, Saltpeter, Copper Ore
From the top, right side:
Silex, Little Worm
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#39 User is offline   Momotaru 

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Posted Mar 13, 2010 - 2:37 AM

BLACKSMITH
Disciples of the Hand

Metallurgical Artistry

It is in the fires and on the anvils of Eorzea's blacksmiths that weapons and tools of metal are crafted. Their work is in demand at all times in nearly every location, whether it be hammering the blade of a sword at the forge, or whetting the edge of an axe at camp.

The tradition itself stretches back to the realm's Age of Bronze, though the advanced metallurgical techniques passed on from master to apprentice today bear little resemblance to the simple practices of ancient times. The relatively recent birth of firearms has created an entirely new area of expertise which is being adopted with fervor by many ambitious members of the guild. The primary tool of the blacksmith is the cross-pein hammer.

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Role

Blacksmithing techniques are capable of weakening enemies constructed of metal, as well as discovering loot that would otherwise be overlooked by the untrained eye.

Blacksmiths provide an edge to themselves and others by ensuring that weapons are always kept in optimal condition.

Craftable Items

  • Crossguard - An iron bar used as the crossguard of a sword. Base Material: Iron Ingot
  • Spatha - A standard cavalry sword made of bronze. Base Materials: Spatha Blade, Swordgrip, Crossguard, Pommel
  • Pickaxe - A standard miner's pickaxe outfitted with a bronze head. Base Materials: Pickaxe Head, Pickaxe Shaft, Grip Wrapping
  • Spiked Labrys - A labrys with an extended blade and spiked shaft. Base Materials: Labrys, Bronze Ingot
  • Halberd - A standard halberd made of iron. Base Materials: Halberd Head, Spear Shaft, Halberd Butt, Spear Clasp, Grip Wrapping


Tools

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From left to right:
Cross-pein Hammer, File

In Action

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"Strike while the iron is hot...and sell when the gil is good."

From the top, left side:
Pickaxe, Spatha, Spiked Labrys
From the top, right side:
Iron Ingot, Crossguard
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#40 User is online   Eorzea 

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Posted Mar 13, 2010 - 4:05 AM

A huge thanks to you, Momotaru, for a job well done. That was extremely helpful. ^_^

The main article has been updated and is nearing completion. I still need/intend to pick up Dengeki PlayStation on Monday and get those scans put up, as well as post translations of the interviews within both magazines (anything not covered by the information we have already posted, anyway).

This is plenty of information to digest for now, though!

:wub:
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#41 User is offline   Hugbees 

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Posted Mar 13, 2010 - 7:56 AM

These are the English pictures of the "In Action" shots of the 8 updated classes.

Also, it looks like Botanist has been added to Disciple of the Hand but no info is given on it yet.

Attached File(s)


This post has been edited by Hugbees: Mar 13, 2010 - 8:06 AM


#42 User is online   Eorzea 

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Posted Mar 13, 2010 - 8:23 AM

Great! Thanks, Hugbees. ;)

The Japanese images have been replaced with the English versions.
Except for the battle diagram, anyway. The one on the NA site is too small.
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#43 User is offline   Hugbees 

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Posted Mar 13, 2010 - 9:03 AM

Nice! However it seems with the exception of Gladiator which is working, the pictures with English thumbnails link to Japanese pictures, and pictures with Japanese thumbnails are linking to English pictures.

#44 User is offline   TempestKin 

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Posted Mar 13, 2010 - 10:17 AM

Quote

The relatively recent birth of firearms has created an entirely new area of expertise which is being adopted with fervor by many ambitious members of the guild. The primary tool of the blacksmith is the cross-pein hammer.


Firearms? So we definitely have guns!

Wow wow wow~! They have definitely brought about a change to the game allowing a lot of enfeebling, and party boosting abilities to most of the classes.

It makes it seem like solo'ing will be a lot easier for classes, lancer and archer seem to stand out imo for that role.

It also seems like a lot of classes have ranged capabilities.

Also, anyone else notice the reference to ashkin and seedkin? Along with the fae looking elemental sprites for the conjurer class?

Also a lot of reference to stances, and certain skills requiring special circumstances to activate... it's definitely gonna keep people on their game.

Hmm... Has anyone else noticed the same characters in the screen shots? I would if that's setting us up for the lead cs/story line...

This post has been edited by TempestKin: Mar 13, 2010 - 10:56 AM

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#45 User is online   Eorzea 

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Posted Mar 13, 2010 - 5:19 PM

View PostHugbees, on Mar 13, 2010 - 9:03 AM, said:

Nice! However it seems with the exception of Gladiator which is working, the pictures with English thumbnails link to Japanese pictures, and pictures with Japanese thumbnails are linking to English pictures.


The old versions are probably just cached in your browser. Try a hard refresh. All images are in English on my end.

;)
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