I'd like to see more than 5, but I can think of a reason of why it may only be 5:
Disciple of War has a Tank, Damage, and Hybrid Tank/Damage classes, pretty much the essentials of melee classes in MMOs.
Disciple of Hand has Blacksmith, Tanner, and Weaver which can make Light, Medium, and Heavy armors (presumably) as well as Culinarian and Alchemist which provide buffs and such, which are the essentials of crafting in MMOs.
Currently there are 2 known classes for Disciple of Magic, and 1 confirmed class for Disciple of Land, the Miner. (The leaked info post mentioned Horticulturalist but the official info doesn't mention it at all)
So that's 3 more classes remaining from Disciple of Magic, and 4 for the Disciple of Land. So what do you think we'll be seeing?
Personally, Disciple of Magic has me a little thrown off. Conjurer looks like it can attack and heal (or maybe one or the other at any given time) and the Thaumaturge seems to be mostly status inflicting. I was expecting a pure damage and pure healing class but they seemed to have combined them into one. So this opens up more room for other classes. So perhaps we'll see the opposite of a Thaumaturge, which is pure buffing.
Seeing as how Disciple of Land has Miner which will compliment Blacksmith, I'm sure there will be one for Tanner as well. Probably a "Hunter" type class that skins enemies with a knife and can track certain enemies. Perhaps he can help find rare spawns in missions? But what about the other 3 Disciple of Land classes? Generally in MMO there is no gathering counterpart to Tailors (Weavers in this case) as cloth generally drops from enemies, and we're not sure what kind of materials an Alchemist or Culinarian would need (Herbs, and meat but from where? Maybe the Hunter can help in gathering meat too?)
So what of the other Disciple of Land classes? Perhaps there will be a few that can function on their own? If the Horticulturalist ends up being a real class maybe he can grow plants for Culinarian/Alchemist to use.
Tons of possibilities. 5 Classes per discipline seem like too few, but 20 classes total is quite a bit, and if they can interact with each other fairly easily it will end up being loads of fun.
EDIT: I forgot the main website talks about a Fisherman class, perhaps that is what the worms the Miner can dig up are for.
This post has been edited by Hugbees: Mar 11, 2010 - 8:03 AM


















