Beyond Vana'diel: Battle Regimens - Final Fantasy XIV (FFXIV, FF14)

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BATTLE REGIMENS

Battle Regimens are combat tactics which party members may employ against a single enemy. By coordinating and executing battle commands in a precise order, players may cause certain additional beneficial effects to occur. A Battle Regimen begins with the stacking of battle commands. All party members who wish to take part in the Battle Regimen must stack their actions in the correct order against the desired target. One of the members then initiates the Battle Regimen, and the stacked actions will be executed automatically.



Executing a Battle Regimen


  • Consult with other party members to determine the best Battle Regimen to use against a specific target. The battle commands and the order in which they are to be executed should all be decided.
  • Wait until your position in the queue comes around to switch to Battle Regimen mode and select the battle command you wish to stack.
    * One party member cannot perform more than one action during a Battle Regimen.
  • After all participating party members have stacked their battle commands, one of the party members selects to initiate the Battle Regimen.
  • Once the Battle Regimen is initiated, the stacked battle commands will all be executed automatically, chaining together to create additional effects.
    * Please note that factors such as distance from the enemy may prevent stacked battle commands from being executed once the Battle Regimen is initiated. In these cases, the Battle Regimen will not end, but will instead proceed on to the next command in the queue.


Additional Effects


Additional Effect Combination Example
Lowers a target's physical defense Normal attack ⇒ Normal attack Light Slash ⇒ Heavy Strike
Lowers a target's magic defense Normal attack ⇒ Magic attack Light Slash ⇒ Phantom Dart
Increases a target's casting time/raises MP costs Normal attack ⇒ Magic spell Light Slash ⇒ Fire
Lowers a target's TP progression/raises TP costs Normal attack ⇒ Weaponskill Light Slash ⇒ Red Lotus
Maintains the effectiveness of class abilities when used by different classes Magic spell ⇒ Magic spell
(both from same class)
 
Weaponskill ⇒ Weaponskill
(both from same class)
Trunksplitter ⇒ Brandish
Increases player damage Weaponskill ⇒ Weaponskill ⇒ Magic spell
(weaponskills from different classes, finishing spell is optional)
 
Magic spell ⇒ Magic spell ⇒ Weaponskill
(spells from different classes, finishing weaponskill is optional)
Blizzard ⇒ Scourge ⇒ Puncture
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